====== 04. Every Monster? ======

You're probably wondering: how did AEG fit one of everything in here? Well, that's easy to answer. We didn't. 

What?

Now you're probably wondering how we could say that on the back of the package and not follow through on the inside. Isn't that lying? Before you call your congressman, let us explain. Everything is in here, but not the way you're thinking. 

For instance, we have chromatic dragons and a metallic dragon, but not a blue or white dragon, We have a sphinx, but not every variety of sphinx; We thought the androsphinx satisfied the category and we moved on. We have most of the dire animals, but not all of them. Where we could, we used every part of the buffalo, so to speak. 

Guardinals are just too cool to ignore and most demons and devils need to appear en masse, nor just in cameos. We kept less interesting or useful monsters under wraps, so we could use the extra room to give the more important underground beasts (derro, drow, orcs, etc.) a unique look and feel. We especially hope you like what we did with the aberrations and undead, which are among our favorites. 

Whenever possible. we mixed templates with monsters in interesting ways. An advanced elder treant is the focal point of nearly a square mile of the Dungeon, and one wild elf is a half-fiend, because we'd never seen one. (One writer begged for a fiendish, half-dragon lycanthropic digester, just to see the stats.) 

You'll also notice the lack of animals and vermin. Animals and vermin are not monsters. While a crow could certainly find its way into the dungeon to eat a dead rat, and each corpse attracts its swarm of ants, they do not belong in a dungeon. 

In the end, we wanted to give you something you'd never seen before, but we also wanted it to be useful. Fanatic completism took a back seat to making the Dungeon fun and useful.